tag:blogger.com,1999:blog-8597964075683073477.post400382536567666445..comments2022-12-04T12:53:03.920-05:00Comments on Tyrannodorkus: The Blog World: Game Persistence & Content Recycling, and Why We Need ItTyrannodorkushttp://www.blogger.com/profile/12746521719516726415noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8597964075683073477.post-19758632528688698752015-04-22T21:37:50.975-04:002015-04-22T21:37:50.975-04:00That's a very interesting concept, procedurall...That's a very interesting concept, procedurally generated AI. That could definitely liven up static or stale NPC's that you interact with all the time.Tyrannodorkushttps://www.blogger.com/profile/12746521719516726415noreply@blogger.comtag:blogger.com,1999:blog-8597964075683073477.post-59584969983710133152015-04-22T19:13:31.079-04:002015-04-22T19:13:31.079-04:00I know I would enjoy seeing more tools out to allo...I know I would enjoy seeing more tools out to allow users to generate content for the game. Though there are a lot of things made by users that tend to be less then ideal, some of the best content has been created by the users of the game since they are not bogged down by the company and designers telling them they can't do it.<br /><br />I enjoy Mods from the Elder Scrolls series as one thought to user generated content. Another would be UI mods that EQ 1, EQ 2, and even the new Elder Scrolls Online allows for users to make and share.<br /><br />As for procedurally made content, I would love to see more of that in dungeon construction and NPC AI that would allow them to seem less static all the time. Some simple injections from the developers from time to time could help keep that content from also going stale and I feel like it would take less work to keep something like that up instead of having to hand make new dungeons. The biggest problem would be making sure to keep it all balanced.Charliehttps://www.blogger.com/profile/04080848754284317868noreply@blogger.com