Saturday, October 6, 2018

The Robot Apocalypse Is Upon Us


A moody Tyrannodorkus
Careful, he getting huffy and puffy and may blow your house down



I came to realize the singularity (moment when robot intelligence surpasses humans and rise to be our overlords) has come. It was a gentle thing, a small moment that most people would think, “Hey, you’re just being a sore loser.” But no, I say, listen to my wisdom!

I was playing the Jackbox Party Pack 4 on Steam with a couple of friends. The games were innocent enough, the kind you wouldn’t think world ending prophecies would occur. We played the ‘Survive the Internet’ game first. Big mistake. Since it was just us three, the game decided to throw in a robot player to even the odds. Long story short, the AI was beating me on the scoreboard, making my prompts look the fool. But then the game sort of froze and we decided to move onto the next game. The computer probably had to pause so it could plot our demise.

We had fun playing a couple other games free from the influence of Skynet meddling in our affairs, and then decided to end it on ‘Monster Seeking Monster.’ I forgot it was a pretty awkward game where you must chat to each other to try and get one another to go on dates. Not exactly a game to play between a bunch of friends, but behold, the game threw in a robot player again. I had the bright idea to see who the robot would choose, and we all tried to date the bot. Three rounds later and not once did that s.o.b. pick me. The nerve! That’s it, everyone. Game Over! The robots know how to play us as fools and relish in our misery.

What else could it have been? That RNG just wasn’t in my favor? I’m too good for that!

You may also be going, hey wait, you haven’t posted anything in over 1 year and 10 months, why now? My answer is… robot uprising! Yeah, why else would I post this? To guilt someone to give me sympathy for being a sore loser? Pfft, it was the uprising.

Either way, stay safe out there.

-Tyrannodorkus

Monday, January 2, 2017

Motivational Seeking

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I hope they find him soon. I’m very concerned with the state of dorkynus in the world…



Hey Guys, so I already broke my goal of posting at least every two weeks, but no one is keeping track of that, right?… >.>

Either way, I had fun making this comic. I didn’t want to do it at first, but I forced myself to start and then I was on a roll and didn’t want to stop. In a way, that’s what the subject of the comic is about. I think we bloggers find ourselves in this predicament at least once in our writing hobby or career. An event or lull hits us, which puts the blog on the back burner, and before you know it, you are having the toughest time fanning that flame back to the size it once was.

Personally, I’m hindered that I tend to shy away from anything if someone is around (family included). Much like someone who’d dance or sing on an elevator alone, then instantly go still and silent when those doors open. I freeze in the presence of judgement. I shouldn’t, but it’s a powerful deterrent. The blog, however, provides a guise of anonymity that allows me to be free of judgement and dance to my heart’s content. So why don’t I blog more often?

Personally, I find it hard to do anything unless I’m in the right environment, which doesn’t exist in my currently living condition. I’m like my hated food, the mushroom. I need a cool, dark, and quiet place to feel motivated to do anything. My computer is currently set up in an open spot in the living room, close to the dining room table, and next to my brothers computer. So it’s bright, not quiet, and warm in the afternoon.

Of course these are all excuses I give myself, I could (and should) push myself mentally. I know when I finally make a post, I feel better. I’ve talked about this issue before, calling it work paralysis. I know how to fight it, I just need to kick myself in the patooty-booty and work my tooty-fruity.

By the way, if you haven’t seen my Twitter post, my brother’s friend is an artist and created for me a personification of my Tyrannodorkus logo. I gave him an idea what I was looking for, references and minor changes and he gave me this awesome photo. I plan on drawing my little guy after this now.

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Now to talk about gaming.

The Wolf Among Us

My friend and blogger from another culture, Faeldray, sent me a wonderful steam gift this Christmas. Telltale Game’s The Wolf Among Us.

I won’t get into any spoilers, in case there are other late comers like I was. I enjoyed the game, with some minor gripes. It gave me a Stranger Things vibe and come to find out it’s based off a comic book series called Fables. I’m hooked and will be getting into that comic book soon.

The ending was the weakest part to me, like it dragged on longer than it should have in order to get to the final decision. I’m not sure if other games in the Telltale lineup does that, but I think I’ll look into the Borderlands one, and possibly Walking Dead.

The beauty of these interactive movie games is that the game changes based on how you feel it should flow. Unlike a movie where you think the main character would actually punch someone in frustration instead of letting them off the hook, in here, you can choose to do so. Because of this, you get a more intimate relation with the main character and are drawn into a personalized story.

If you’ve been wanting to try the game out, but haven’t yet, I suggest finding some time and go for it. There’s 5 episodes to the story, and about 2 hours per episode. I broke them up over 5 days, allowing myself to digest what happened in each episode.

Rebel Galaxy

It’s kind of another space ship simulator game. By that, I mean you are basically your ship, not a person and the main objective is to upgrade into better ships. I’ve done this in a few games before, like EvE, Elite: Dangerous, and Starpoint Gemini 2.  Of those three, it’s closest to Starpoint, where you do missions, mine, and follow a story. The kicker is that you are stuck on a single plane, so no up or down, but there’s a lot of cowboy vibe in the music, especially when you fight. I’ve heard it liken to cowboys in space with a Firefly vibe. I haven’t seen Firefly yet (don’t tar and feather me yet, it’s on my to watch list), but I do feel the cowboys in space vibe when fighting.

It’s an interesting game, and suggest trying if you like these type of spaceship games.

-Tyrannodorkus

Tuesday, November 29, 2016

Analogue Comparison

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I sure hope it’s not far…



Back with another quick comic. Two days late of my own self-given deadline isn’t too bad. I suppose I should dock my own pay. What’s 10% taken off of 0? Ah, nevermind, I’ll calculate it later.

So I just want to talk about a couple of games I’ve been playing recently. Dungeons and Dragons, and X-Wing Starfighter. Let’s start off with the classics.

Dungeons and Dragons

This is a game as old as time itself (or it would like you to believe.) I’ve enjoyed this game since I’ve first played it back in my highschool days. Afterwards, I haven’t had the chance to play for a long while, until about a year ago when I joined Ysharro’s group. Well, not too many months ago, Ysh stepped down and I took reigns and directed the group to do some D&D (more like “Hey guys, you wanna play” and they are like “Sure, we’d give it a shot.”)

The game itself is both simple and crazy complicated. I mean there are small intricate details I have to remember as the dungeon master that carries from campaign to campaign, like recurring characters, cities, and story the characters create.

I could probably make long stories of what goes on in our adventurer, and I just might, but time doesn’t allow me just yet. Just recently, our Paladin, Tamidar (played by Faeldray), just went through a trial to unlock her Oath and Paladin spells. Our Sorcerer, Malexis (played by Psychochild) had a tough time understanding Paladin traditions and thought the trial was a criminal trial.  xD

X-Wing Starfighter

Now this is more like a game of collectible Star Wars ships that you use to fight other people with. It’s a competitive game that I’ve been spending a ton of time looking into. The ship pieces look realistic and nice, but where I spend most of my time are building squads and coming up with builds that work well with each other.

The basic game has each side spend 100 points to spend on ships and modifications. On average, you’ll end up with 3 ships and a decent setup of mods on each one. So far, I’ve put together over 70 builds, and I haven’t gotten to really test any of them because I only play once every two weeks maybe. My group of friends only come together to play every two weeks, and we live about an hour away from them so my brother and I can’t exactly join in on more games. Alas, I’m finding fun putting together ships with great synergy. Reminds me of building Guild Wars 2 characters.

Offline Games

I wanted to bring these up because I’ve been seeing a resurgence of offline games. Perhaps it was always a big thing and I didn’t see it until recently, but I’m liking that board / pen and paper games are still a thriving community in an age where digital games are king. It’s nice to feel and move physical objects, to write down, erase, and write again. It’s nice to get away from the keyboard, phone, and controller once in awhile too. All in all, it’s just a nice break.

-Tyrannodorkus

Sunday, November 13, 2016

Coming out of hibernation

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I’ve been out for a while…


Well, after long work hours, taking over the GM role of my online pen & paper game night, and now looking for a house, this blog was put way on the back burner, like the third or fourth row if stoves come with that many.

To add to my long list of time sinks, I’ve always wanted to make comics, so I’m giving it a try now. What I lack in artistic detail, I make up for in quick completion and less worrying of it being perfect.

I’ve also been very light in the gaming world, but I’m finding time to get into an MMO again. Elder Scrolls Online I’ve felt needed another chance (not to mention my darn Skyrim game is crashing on me.) I’ve claimed to Faeldray that I had 150 mods running. Upon further inspection, I’m actually around 112 mods. Now I did my due diligence, unfortunately there’s still some incompatibility with the mods I’m running, hence my game crashing. So ESO it is.

ESO now has the One Tamriel patch going, meaning I can run anywhere and do any quest at any level. My brother and I had thought of a similar system a while ago for MMOs, a sort of level-less system, which One Tamriel seems to follow the spirit of. Now that I’ve been able to try the system in practice, I think it is a solid addition to MMOs.

One thing I had issues with ESO before was the on-rails nature it thought it needed to be an MMO. Morrowind, Oblivion, and Skyrim was a pretty open game to explore, so it was upsetting that I had to watch how far down the road I went. Now I’m doing quests in the order I find them if I feel like doing them. It’s a lot of fun running around now.

Going back to Faeldray, I have her to thank her for kicking me in the butt getting me to make another post. She’s been my “muse of nagging” (her words, not mine D: )

I’ll try to go back onto a weekly or bi-weekly post rate. Something is better than nothing, and I have to let the handful of people who actually like what I post know I’m still alive. :)

Hope you had a good weekend, everyone. It’s been a bit of a rough wakeup call in the states.

-Tyrannodorkus

Monday, August 15, 2016

No Man's Sky, Elite: Dangerous, and Planet Explorers

What do all these games have in common?

Well, besides being in my steam library… They are sci-fi exploration games. Some more so than others, but I enjoyed exploring the settings in these games. Since No Man’s Sky is the newest and the big hotness, I’ll get it out of the way first.

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No Man’s Sky

Here’s a game just built for exploring. And you get a very unique view of a galaxy. I say a galaxy becauses it’s not our galaxy. The heart of this game is that it’s mostly computer generated. Very little was hand created, so that plays with some very interesting mechanics. Since it’s computer generated, you see some stuff that’s a little strange, but sometimes you see stuff that works.

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Since most of the game is computer generated, once you explore a couple planets, you kind of explored most planets. Even though it’s different by numbers on paper, a person’s ability to discern patterns quickly finds the sameness. I liked scrounging every inch of my first planet, and walking around my second planet, but I already found myself running from place to place later on.

The story is interesting, but I find it very cyclical for the three races. You can find monoliths that tell you about that race, but it’s usually the same thing. They are great and powerful, yada yada yada. I’m confused about Atlas and those sentinels are just plain no fun. I have to harvest and run so I don’t grab the ire of those annoying little fellas.

If I had to guess, the three main races you find were top dogs of the galaxy, until the sentinels swarmed them and toppled their power through a battle of attrition, and then Atlas is trying to do something… Maybe good, maybe selfish, but I’m curious enough to find out.

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I may sound like I’m being hard on the game, well if they had multiplayer co-op I’d sure be a lot nicer, but I do like the game in the end. If not for what they are, but what they can become. No Man’s Sky computer generated an entire freaken galaxy, with humungo planets and semi unique creatures for each planet. It’s a damn good start and can only get better the more they add to it. More planet types, more buildings, more races, more creatures, more ship parts, more anything will add to what can be discovered.

If you found yourself wondering if you should or shouldn’t get No Man’s Sky, my suggestion is to stay on the fence if that is where you are planted and wait a bit for a deal to come by, because the longer you wait, hopefully the more will be in this game. It worked great for me and Ark.

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Elite: Dangerous

Some may be all like, “how is Elite: Dangerous an exploration game?” All I can say is, I have tons of screenshots of awesome locations I’ve found. I haven’t traveled outside of civilised space yet and I still find wonderful shots.

Why I included Elite: Dangerous in this post is because I feel like they can learn from each other.

Elite does great for craft control. I can hover, move, look, and see the status of my ship with ease (and some practice) unlike No Man’s Sky which is setup to kind of put that experience on rails a bit. It’s nice not crashing into the planet, but let me stop and look around once in awhile in my space craft. I also feel combat is better in Elite, but I like No Man’s Sky simplified version so I can get in and out quickly.

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No Man’s Sky let’s you get out of your craft, which lets me feel more connected to a character, vs a ship. As silly as that sounds, I don’t feel connected to anything in Elite. I am quick to change ships if I think it works for the style I want to play, but in No Man’s Sky, I have a character I can hear breath when they run.

Comparing the two games, I say they are their own games, definitely. They both bring great stuff to the table of space exploration.

Planet Explorers

Now, if Elite was great for space exploration, Planet Explorers is great for planet exploring. Heck, it’s in the name.

This is a game that was overlooked by me. I had it on my wishlist for a while, but I was distracted by other games. I finally got it only because Faeldray thought this dork was in need of a good game, but even then it just sat on my steam account until she was all like “nuh-uh! You gonna sit down and play this game” and I was all like “but work and time and stuff” and she all like “all work and no play makes Tyr a terrible blogger” and then I was like “aww, why you bring that up” and she all like “pfft, I didn’t, this is all in your head”... >.>

I think that’s how it went down.

Anyways, this game has everything I could have wanted for the planet exploring part of the game. A procedurally generated world with a population, some jobs for me to do, equipment, a Star Wars Galaxies-esq resource gathering mechanic, tons of crafting, the works. I love this game.

But it’s not without its faults. There are bugs and optimization issues because it’s still being developed, though I can easily look past all that. The best part is it has co-op!
>.> - - - - No Name’s Sky

Space Engineers

Computer generated planets, space, fully customizable ships, characters you play, co-op, crafting, resource gathering, moddable. Nuff’ said.

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Sunday, August 7, 2016

Charles, my fallen buddy

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This is a personal post, mostly for me to remember. It will be sad, so I would skip it if you don’t want to feel that way.

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I’ve lost my buddy this past Monday. Not very long when we got to work, my brother received the most terrible call, our buddy was struck in traffic and he didn’t make it. We hurried back home, a angry and heartbroken trip, and awaited to hear back from animal services to pick up his remains. It’s a hard time for us, including our dad. We only had Charles for over three months, but he was already part of the family.

We love our buddy, and the house is very empty feeling without him. I’ve personally retreated from checking Twitter and doing my small routine there at the beginning of the week. I didn’t want to feel happy, and I didn’t want to bring you my sadness. I couldn’t even make this post until the end of the week.

I'm sad that Charles is gone, and angry that he was taken from me. At the same time, I also don't want to give up, I have a lot of love to give and want another dog. My brother isn't in the mood or the right place to get another, and I agree, but I don't know how long I can continue with seeing his empty bed. I'm not replacing him, because he can not be replaced.

It's strange to love your pet. They aren't family you're born into, or are married in, but a companion you let in and they become family.

I love you my buddy. I wasn’t there to protect you from the mistake you made in escaping the yard, and you didn’t deserve the ultimate punishment for something many dogs do. So I’ll end on a poem I’ve wrote for you over the week.

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Struck down by a motorist that was distracted or speeding, or couldn't be bothered to slow down, rolling the dice that their paths wouldn't have a chance meeting.

So I took in hand the land that I'm a fan, the internet. A place for me to make my escape from the daily race and to self medicate. But not to where it made me happy, just forget my ache.

I love you, buddy, and I did everything I knew to keep you safe, but all it takes is one mistake.

We only had you for a few months, and you're now gone a couple of days. You were family day one and I already miss when we played.

I don't know why you left the yard. Bored? Hungry? Saw something?

Whatever it was, it was a simple mistake. You didn't deserve this.

You're now laid to rest to next to another buddy we'd lost a year and a half ago, so neither of you are alone. Rest up now, you're home.

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