Wednesday, September 30, 2015

Star Wars: The full un-plugged gaming experience

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Once a week, for the past few weeks, I’ve been off in a galaxy far far away. Not Star Wars: The Old Republic, mind you, but a new Star Wars game setup by a friend. I’m still playing SW:TOR too, I even have another cutscene video up. This one is a little growdy, but still humorous to me. I’ve also put my Bounty Hunter on hold right now, after finishing the great hunt. I’ve now started on Jedi Knight.


As for this new Star Wars game, I won’t get into details of the specifics of the games special rules until I get permission from the friend, but it combines X-Wing the miniatures game with Warhammer 40k, along with a galactic conquest mini-game between missions. It could be played as any faction - between Imperial, Rebel or Scum and Villainy. At the moment, there are six of us, and we all split into groups of two, one group in each faction. I chose to be Rebel for now, but currently thinking on switching to Scum and Villainy as a smuggler or something.

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For a quick run down of the game, each week we are given a dossier of our mission details for that week. We then come up with a plan, and how much we are allowed to spend for that mission between space and ground troops. Our next step is galactic conquest actions, and finally we do the mission.

For the game, we use the X-Wing miniatures game for space combat, and Warhammer 40k for ground combat. There are a lot of special rules here so we aren’t running around always fielding Darth Vader and Luke Skywalker. Heck, we are too low a rank right now to even have access to them. So we can only field no-named characters, basically pawns, and our own special characters if we need too. The mission may grant us a named character, set by the DM.

I’m currently really enjoying the game itself, and spent a lot of time getting into it. The DM is a little overwhelmed though, and the missions are hurting because of it. We also have a couple of people who feel the need to always backstab everyone in whatever game they are playing, which irritates me to no end. The game itself is pretty solid, and I have some suggestions to help streamline it a bit more where complexity isn’t needed.

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